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The game was originally designed without cel-shading in mind Eiji Aonuma suggested that the game should use cel-shading as a way to introduce new ideas to the series. Unlike the N64 titles, which have very square dungeons, The Wind Waker's dungeons are more dynamic. The game also features a much larger world than the titles on the N64, and has a seamless transition from sailing to being on an island. The game features new sword abilities to combat, most notably the parry attack, which allows the player to strike an enemy of guard at a certain time. The Wind Waker continues the 3D gameplay from Ocarina of Time and Majora's Mask, but improves upon it. Using the Wind Waker, Link and the King of Red Lions travel all over the Great Sea in an attempt to locate the legendary Master Sword and find the lost kingdom of Hyrule, including the power of the Triforce. After meeting a sentient boat known as the King of Red Lions, Link learns that in order to rescue his sister, he must ultimately face Ganondorf, the true master of the Forsaken Fortress. However, he is captured upon reaching the top of the fortress and thrown out. Link joins a group of pirates led by Tetra in order to rescue Aryll from the Forsaken Fortress. On the day of Link's birthday, his sister, Aryll, is captured by the Helmaroc King.
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